T.E.G

During my education at Future Games, I got the chance to work with a team of extremely talented individuals on the game T.E.G.
During the project, my role mostly revolved around making foliage and vegetation assets, as well as doing lighting, post-processing, shaders, and VFX.

Team Size: 12

Engine: Unreal Engine 4

Development Time: 4 Weeks

GALLERY

TRAILER

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