LIBRARY RUMBLE

During our first project at Future Games, I got to work with three other 3D artists and three game designers on Library Rumble. The game is a quirky 4 player party game where players chase each other with the objective of acquiring the legendary book of study material.


For this project, my focus was split between a few different areas, due to the various needs of the game and due to the short timeframe for the project. On this project I mainly worked on VFX and particle systems, some environment props, and on the game's camera system, which I wrote from scratch.



Team Size: 7

Engine: Unreal

Development Time: 2 Weeks

VFX

An overview of some the different VFX I made for the game.

VFX for when the player gets hit.

VFX for when the player is stunned.

Walk trail particles.

Rocket trail fire VFX that ended up going unused.

GALLERY

TRAILER

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